CaYaDev Sound Visualizer

CaYaDev Sound Visualizer

Yayın Tarihi:

<img src="https://raw.githubusercontent.com/CaYatur/SoundVisualizer/main/assets/icon.svg" alt="CAYADEV Visualizer" width="128" height="128" />

<div align="center"> <img src="https://raw.githubusercontent.com/CaYatur/SoundVisualizer/main/assets/icon.svg" alt="CAYADEV Visualizer" width="128" height="128" /> CAYADEV Visualizer Audio-reactive visuals for every screen you own Windows & macOS · Electron + WebGL2 · Native WASAPI / CoreAudio loopback </div> <div align="center"> | | | |:---:|:---:| | | | | | | | | | </div> --- In motion <div align="center"> | Hyper Tunnel | 3D attractor | |:---:|:---:| | | | | Flow field | MilkDrop feedback | | | | | Layered scene | Frequency bars | | | | </div> Every image and clip on this page is generated by npm start -- --shots, driven by a synthetic 120 BPM signal. With real audio they follow the music instead. --- Music video layouts Restrained layouts for release videos and official channels — deliberately separate from the club and VJ material. <div align="center"> | | | |:---:|:---:| | | | | | | </div> - Eight ready layouts — Label Card, Artwork Card, Baseline Bars, Amber Room, Minimal White, Quiet Frame, Corner Meter, Centre Strip. - Bar placement — width, horizontal position, height and baseline, each as a fraction of the frame. Put the block in a corner, across the centre, or as a thin strip. - Logo beside the bars , not behind them, with the track and artist beside it. - Track details come from the now-playing fields; title and artist can be drawn as separate layers at their own size and weight. - A still image or a calm video behind, with the whole palette system available. --- Spectrum metering Bars are measured, not guessed. Four frequency scales, a decibel amplitude scale, and real ballistics. - Frequency scale — logarithmic, linear, mel, or bark. - Amplitude scale — linear or decibel, with a settable floor. dB is what makes quiet detail visible instead of flattened against the baseline. - Ballistics — separate attack and release, so bars snap up and fall smoothly rather than following one constant in both directions. Frame-rate independent. - Neighbour spread —...

Özellikler

  • Eight ready layouts — Label Card, Artwork Card, Baseline Bars, Amber Room, Minimal White,
  • Bar placement — width, horizontal position, height and baseline, each as a fraction of the
  • Logo beside the bars, not behind them, with the track and artist beside it.
  • Track details come from the now-playing fields; title and artist can be drawn as separate
  • A still image or a calm video behind, with the whole palette system available.
  • Frequency scale — logarithmic, linear, mel, or bark.
  • Amplitude scale — linear or decibel, with a settable floor. dB is what makes quiet detail
  • Ballistics — separate attack and release, so bars snap up and fall smoothly rather than
  • Neighbour spread — widens peaks without flattening them.
  • Profile smoothing — a symmetric neighbour average for a softer envelope.
  • Spectral tilt — dB per octave, so the top end is not permanently dead.
  • Seven categories — Scene, Audio, Lighting, Output, Control, Studio, Library.